Longreads

At The Atlantic, Leslie Jamison profiles several long-term, hard-core users of the immersive, virtual reality platform Second Life. In the game, you create a fantasy alter-ego and your “selective self” resides in a virtual world that allows you to leave behind everything you don’t like about yourself and your real life. Weary of your teal-blue lozenge pool? Install another.

Some critics of Second Life easily dismiss it as escapism. Despite the fact that Jamison herself struggled to embrace the virtual land of imperfect perfection, she discovered that for some, it can offer a kind of refuge from the hassles and frustrations of everyday life — an oasis of belonging regardless or age, status, or whether or not you have a physical disability or a mental illness. As she notes, “Second Life recognizes the ways that we often feel more plural and less coherent than the world allows…

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